Voyd
Voyd is a high performance WebAssembly language with an emphasis on full stack web development.
fn fib(n: i32) -> i32 if n < 2 then: n else: fib(n - 1) + fib(n - 2) pub fn main() fib(10)
Disclaimer
Voyd is in it's very early stages of development. Voyd is not ready for production use. Some syntax and semantics are still subject to change. Expect frequent breaking changes.
Not all features are implemented. See tests in the github repo for the most up to date information on what features have been implemented.
Features:
- Functional
- Hybrid Nominal & Structural type system
- Algebraic effects
- First class wasm support
- Macros and language extensions
- Uniform function call syntax
Guiding Principles:
- Fun to write and read.
- Predictability
- Hackability
- Balance a great developer experience with performance
- Play nice with others
Getting Started
Install
npm i -g voyd
Usage Examples
# Run the exported main function voyd --run script.voyd # Compile a directory (containing an index.voyd) to webassembly voyd --emit-wasm src > output.wasm # Compile to optimized WebAssembly voyd --emit-wasm --opt src > output.wasm
Requirements
Currently requires node v22
# Or nvm fnm install v22
Overview
Quick overview of the language. More detailed reference available here
Comments
// Comments are single line and are marked with a c style slash slash
Primitive Types
true // Boolean false // Boolean 1 // i32 by default 1.0 // f64 by default "Hello!" // String literal, can be multiline, supports interpolation via ${} (NOTE: Interpolation not yet implemented) [1, 2, 3] // Array literal. (NOTE: Not yet implemented. Arrays can be initialized with new_array<T>({ from: FixedArray(val1, val2, etc) }) (1, 2, 3) // Tuple literal (NOTE: Not yet implemented) {x: 2, y: 4} // Structural object literal
Variables
// Immutable variable let my_immutable_var = 7 // Mutable variable var my_var = 7
Functions
A Basic function:
fn add(a: i32, b: i32) -> i32 a + b
In most cases the return type can be inferred
fn add(a: i32, b: i32) a + b
To call a function, use the function name followed by the arguments in parenthesis
add(1, 2)
Voyd also supports uniform function call syntax (UFCS), allowing functions to be called on a type as if they were methods of that type.
1.add(2)
Labeled arguments
Labeled arguments can be defined by wrapping parameters you wish to be labeled on call in curly braces.
fn add(a: i32, {to: i32}) = a + to add(1, to: 2)
By default, the argument label is the same as the parameter name. You can override this by specifying the label before the argument name.
fn add(a: i32, {to:b: i32}) = a + b add(1, to: 2)
Labeled arguments can be thought of as syntactic sugar for defining a object type parameter and destructuring it in the function body[1]:
fn move({ x: i32 y: i32 z: i32 }) -> void // ... // Semantically equivalent to: fn move(vec: { x: i32 y: i32 z: i32 }) -> void let { x, y, z } = vec // ... move(x: 1, y: 2, z: 3) // Equivalent to: move({ x: 1, y: 2, z: 3 })
This allows you to still use object literal syntax for labeled arguments when it might be cleaner to do so. For example, when the variable names match the argument labels:
let (x, y, z) = (1, 2, 3) // Object field shorthand allows for this: move({ x, y, z }) // Which is better than move(x: x, y: y, z: z)
[1] The compiler will typically optimize this away, so there is no performance penalty for using labeled arguments.
If Expressions
if 3 < val then: "hello" // true case else: "bye" // false case (optional)
Ifs are expressions that return a value
let x = if 3 < val then: "hello" else: "bye"
Loops
Status: Partially implemented.
- Tail call optimization fully implemented.
- While loops and break partially implemented. Do not yet support returning a value.
- For loops not yet implemented.
While loops are the most basic looping construct
while condition do: do_work()
For loops can iterate through items of an iterable (such as an array)
for item in iterable do: print item
Voyd is also tail call optimized:
// This function is super speedy and uses very little memory pub fn fib(n: i32, a: i32, b: i32) -> i32 if n < 1 then: a else: fib(n - 1, b, a + b) pub fn main() -> i32 fib(10, 0, 1)
Structural Objects
Structural objects are types compatible with any other type containing at least the same fields as the structure.
fn get_x(obj: { x: i32 }) obj.x pub fn main() let vec = { x: 1, y: 2, z: 3 } vec.get_x() // 1
Nominal Objects
Nominal objects attach a name (or brand) to a structure, and are only compatible with extensions of themselves.
obj Animal { age: i32 } obj Cat extends Animal { age: i32, lives: i32 } obj Dog extends Animal { age: i32, borks: i32 } fn get_age(animal: Animal) animal.age pub fn main() let dog = Dog { age: 3, borks: 0 } dog.get_age() // 3 let person = { age: 32 } person.get_age() // Error { age: 32 } is not a type of animal
Methods
obj Animal { age: i32 } impl Animal pub fn get_age(animal: Animal) animal.age
Intersections
Intersections combine a nominal type and a structural type to define a new type compatible with any subtype of the nominal type that also has the fields of the structural type.
obj Animal { age: i32 } obj Snake extends Animal {} obj Mammal extends Animal { legs: i32 } type Walker = Animal & { legs: i32 } fn get_legs(walker: Walker) walker.legs pub fn main() let dog = Mammal { age: 2, legs: 4 } dog.get_legs
Unions
Unions define a type that can be one of a group of types
obj Apple {} obj Lime {} obj Orange {} type Produce = Apple | Lime | Orange
Match Statements
Match statements are used for type narrowing
obj Animal obj Cat extends Animal obj Dog extends Animal let dog = Dog {} match(dog) Dog: print "Woof" Cat: print "Meow" else: print "Blurb"
Match statements must be exhaustive. When matching against a nominal object, they must have an else (default) condition. When matching against a union, they must have a case for each object in the union
Traits
Status: Partially implemented Supported for nominal types. Trait scoping is not yet enforced.
Traits define a set of behavior that can be implemented on any nominal object or intersection.
trait Walk fn walk() -> i32 // Implement walk for any animal that contains the field legs: i32 impl Walk for Animal & { legs: i32 } fn walk(self) self.walk // Traits are first class types fn call_walk(walker: Walk) walker.walk fn do_work(o: Object) // Traits also have runtime types if (o has_trait Walk) then: o.call_walk()
Closures
let double = n => n * 2 array.map n => n * 2
Voyd also supports a concise syntax for passing closures to labeled arguments:
status: not yet implemented
try do(): call_fn_that_has_exception_effect() catch: print "Error!"
Dot Notation
The dot is a simple form of syntactic sugar
let x = 4 x.squared // Translates to squared(x)
Generics
Status: Mostly complete. Constraints not yet implemented.
fn add<T>(a: T, b: T) -> T a + b
With trait constraints
fn add<T: Numeric>(a: T, b: T) -> T a + b
Effects
Status: Not yet implemented
Effects (will be) a powerful construct of the voyd type system. Effects are useful for a large class of problems including type safe exceptions, dependency injection, test mocking and much more.
Think of libraries like TypeScript's Effect library, built directly into the language.
effect Exception // An effect that may be resumed by the handler ctl throw(msg: String) -> void // Effects with one control can be defined concisely as effect ctl throw(msg: String) -> void effect State // Tail resumptive effect, guaranteed to resume exactly once. // Are defined like normal functions fn get() -> Int fn set(x: Int) -> void // Tail resumptive effects with one function can be defined more concisely as effect fn get() -> Int
JSX
Status: Implementation in progress
Voyd has built in support for JSX. Useful for rendering websites or creating interactive web apps
fn app() -> JSX::Element let todo_items = ["wake up", "eat", "code", "sleep"] <div> <h1>TODO</h1> <ul> {todo_items.map i => <li>{i}</li>} </ul> </div>